Opens the CORRUPTION CORP account panel in a new tab — signing in there signs you in here too.
This is a pinball construction kit. Draw walls, drop in bumpers, grabbers and bosses, reskin every part — then play your machine and publish it to the Arcade for everyone else.
First time? The guide covers the tools, the menus and how to play.
The board is always live — the ball, flippers and plunger work while you build, so test as you go. Tools and components sit in the left panel; the Arcade, cosmetics, saving and your profile sit in the right one. Scroll the board to zoom (pinch on phones); on phones the logo opens the tools and the ☰ opens the menus.
Select S — click a piece to grab it, or drag empty space to box-select. Drag to move; the top handle rotates, the corner handle resizes. The numbered squares beside the selection set its layer; the red × on the other side deletes it (Del or X). Drag with the middle mouse button to pan the board.
Fuse F — with several pieces selected, fuses the ones that touch into one shape. Only matching pieces combine — a wall never fuses with a bumper.
Wall W — click to place points and click the first point again to close the shape, or right-click-drag to draw freehand.
Onion G — leaves a ghost trail behind the rolling ball. Toggle off to clear it.
Mirror M — copies the selection, flipped across the board's centre.
Grid L — lays snapping guides over the board. Dragged pieces lock their edges and centres to the lines.
Undo / Redo — Ctrl+Z and Ctrl+Y. Part-way through a shape, undo takes back the last point you placed instead of the last edit.
Drawn exactly like walls — same click, freehand and circle gestures. Each has a colour and a job:
Bumper 1 — solid; kicks the ball away hard. +3,000 per hit.
Grabber 2 — catches the ball, holds it a beat, then drops it from the shape's lowest point. +10,000 per catch.
Point 3 — the ball rolls straight through it. +1,000 per pass.
Boss 4 — the ball rolls through it, lighting it up. Light every boss on the board for the JACKPOT: +1,000,000.
ARCADE — everyone's published machines. Pick one, hit PLAY, chase its leaderboard. Browsing and playing are free.
MACHINE SHOP — your own saved machines on this device, plus "Create New Machine" (account required).
COSMETICS — reskin the overlay, plunger, flippers or ball: download a part's template, draw on it, upload it back. The eye toggles hide your Drawn components or the Default wall so only your overlay art shows. Below that, swap any sound effect — or the music — for your own audio. Custom skins and sounds need an account.
SAVE — name it, describe it, then Save (Ctrl+S, to your Machine Shop) or Publish (Ctrl+P, to the public Arcade). Both need an account.
PROFILE — pinned at the bottom: log in or register, edit your name and avatar, or set a custom background for the app. Your profile rides along with your published machines and high scores.
Launch — hold Space or ↓ to pull the plunger, release to fire. On phones, hold the LAUNCH button under the board.
Flippers — ← / → (or Z and /). On phones, hold the ◀ / ▶ buttons under the board.
Modes — the editor gives you endless test balls. For a real 3-ball game use CLASSIC (full-table view) or FANTASIES (the camera rides with the ball) — exit either with the ×. Lose all three balls and the high scores come up; on a published machine your best score posts to its leaderboard automatically while you're signed in.
The board is always live — the ball, flippers and plunger work while you build, so test as you go. Tap the Pinballa logo (top left) to slide out the tool rail beside the board and the CLASSIC / FANTASIES bar above it; tap it again and the board takes that width back. Tap ☰ (top right) for the Arcade, cosmetics, saving and your profile.
Two fingers — pinch to zoom, drag to pan. This works whatever tool is armed, and a two-finger gesture never draws: the board hands it to navigation and puts back anything the tool had started.
Double-tap and hold, then drag — zooms with one finger. Up zooms in, down zooms out.
The ball — drag it anywhere to reposition it, with any tool armed. Its grab area is wider on touch, so you don't have to land on it exactly.
Select — arm this first: with no tool on, a touch on the board is left free for pinch and pan, so tapping a piece does nothing until Select is lit. Then tap a piece to grab it, or drag empty board to box-select several. Drag to move; the top handle rotates, the corner handle resizes. The numbered squares beside the selection set its layer; the red × on the other side deletes it. Press and hold a piece you have picked up for half a second to duplicate it — the phone buzzes as the copy lands on top.
Fuse — with several pieces selected, fuses the ones that touch into one shape. Only matching pieces combine — a wall never fuses with a bumper.
Wall — tap to drop a point, then tap the first point again to close the shape. Or drag and draw the outline freehand — a touch that moves is a stroke, a touch that stays put is a point.
Onion — leaves a ghost trail behind the rolling ball. Tap again to clear it.
Mirror — copies the selection, flipped across the board's centre.
Grid — lays snapping guides over the board. Dragged pieces lock their edges and centres to the lines.
Undo / Redo — the last two chips on the rail. Part-way through a shape, undo takes back the last point you placed instead of the last edit.
Drawn exactly like walls — tap out the points, or drag to draw freehand. Each has a colour and a job:
Bumper — solid; kicks the ball away hard. +3,000 per hit.
Grabber — catches the ball, holds it a beat, then drops it from the shape's lowest point. +10,000 per catch.
Point — the ball rolls straight through it. +1,000 per pass.
Boss — the ball rolls through it, lighting it up. Light every boss on the board for the JACKPOT: +1,000,000.
ARCADE — everyone's published machines. Pick one, hit PLAY, chase its leaderboard. Browsing and playing are free.
MACHINE SHOP — your own saved machines on this device, plus "Create New Machine" (account required).
COSMETICS — reskin the overlay, plunger, flippers or ball: download a part's template, draw on it, upload it back. The eye toggles hide your Drawn components or the Default wall so only your overlay art shows. Below that, swap any sound effect — or the music — for your own audio. Custom skins and sounds need an account.
SAVE — name it, describe it, then Save (to your Machine Shop) or Publish (to the public Arcade). Both need an account.
PROFILE — pinned at the bottom: log in or register, edit your name and avatar, or set a custom background for the app. Your profile rides along with your published machines and high scores.
Launch — hold LAUNCH under the board to pull the plunger, let go to fire.
Flippers — hold ◀ / ▶ under the board. Both at once is fine: those buttons sit outside the board's pinch gesture, so a second finger there flips instead of zooming.
Modes — the editor gives you endless test balls. For a real 3-ball game tap CLASSIC (full-table view) or FANTASIES (the camera rides with the ball) on the bar the logo reveals. In a mode, the × at the scoreboard's right corner leaves and TV on the left corner opens the CRT and mosaic filters. Lose all three balls and the high scores come up; on a published machine your best score posts to its leaderboard automatically while you are signed in.
Two things a touch screen cannot reach: perfect circles (hold C and drag out from the centre), and adding one more piece to a selection (Shift-click) — on a phone, box-select around them instead. Everything else is here.
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